Record a Measurement
History
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How Your Level Works

level = stats_lvl + attributes_lvl + skills_lvl
stats_lvl = (sum of all stats) ÷ 80, rounded down. Unmeasured stats count as 10.
attributes_lvl = the effects of your attributes added up (+1 for each earned title; Nature traits count 0).
skills_lvl = (sum of your skill levels) ÷ 40, rounded down. Each skill runs from 0 to 100.
Luck works in mysterious ways.

Max HP = your VO₂max ÷ the average for your sex and age × 100, so 100 is average. Without a VO₂max it's 100. You can set your current HP in your profile.
MP is 0.


Ranks

Each measured stat gets a percentile, from F (bottom 5%) to S (top 5%), against either people of your sex and age or all adults (switch this above your stats). Your rating is the average of those percentiles (you need at least 3 measured stats to be ranked), and your overall rank comes from where that rating places you among all players.


Stat Definitions

These are the rules everyone playing agrees to follow.


Attributes

Titles are earned automatically. Nature comes from a Big Five test. Everything else you add yourself when you meet the requirement; buffs and debuffs wear off on their end date. Anything you write in that isn't listed shows on your sheet but counts 0.


Skill Ladders

Each listed skill levels from 0 to 100 by completing milestones in order, holding a rank, or hitting a score. Skills you write in yourself show on your sheet but don't count.


Danger Zone